#ifndef SLIDE_H_
#define SLIDE_H_

#include "node.h"

class Slide : public Node
{
public:
	Slide(IrrlichtDevice *device, s32 idn, stringc background);
	virtual ~Slide();

	ITexture *Texture;
	//stringc Background;

	void reload(stringc background);

private:
	ISceneNode *ThisNode;
};

#endif /*SLIDE_H_*/
